![]() Avowed is perhaps most easily described as "The Outer Worlds meets Skyrim," set in the incredible Pillars of Eternity RPG universe. You should very firmly expect to see Avowed gameplay at the show, which we've previously seen early exclusive footage of. One studio you will almost certainly hear from in a big way is Obsidian. I suspect this could be codename Badger, in development in partnership with Blackbird Interactive, and there's a good chance we could see it revealed at one of the big shows in the coming days. That being said, following on from my earlier information that the company is making another Minecraft spin-off, Jeff Gerstmann on his new podcast revealed that Mojang may be working on a Minecraft-style RTS. Mojang also just shipped The Wild Update for Minecraft, and typically has its own Minecon Live events to debut games and new features. There's a chance we could see Rare show off future content for Sea of Thieves, but I suspect Everwild will remain in the shadows for the time being, although it would be cool to catch another glimpse of it. Double Fine has been linked to the Banjo IP in some rumors, but I'm inclined to believe that these aren't true. Having recently shipped games, it seems unlikely we'll hear from Tango Gameworks (Ghostwire: Tokyo) or Double Fine (Psychonauts 2), but Tango is known to be incubating its first non-horror title. It's unknown exactly what phase of development this game is in, as such it might be too early to see it this week - but the art style and southern gothic aesthetic is a tantalizing prospect from a studio that really knows how to nail atmosphere. Compulsion is known for We Happy Few, and we've heard they're working on a dark fantasy action game currently codenamed Midnight. There's a chance we could see a hint of Tatanka at the show, but I think it may still be a little too early given that the mode could be targeting Season 4 out in 2023.Ĭompulsion is an up-and-coming studio with a lot to prove and has grown a fair amount since the team joined Microsoft a few years ago. We know that 343i is teaming up with Certain Affinity on a new mode for Halo Infinite codenamed Tatanka, which seems to take some inspiration from battle royale shooters, combined with some Halo Warzone DNA. It's unlikely we'll see 343i debut any new games at the showcase, although there is a hint that the company will appear during the extended June 14 showcase with an announcement. It's very annoying sometimes to play in open crew, some people have a lot of static, some need to change the battery in their smoke alarm, some have angry family members, and some are just loud breathers.Microsoft has massively expanded its home-grown studio stable in recent years, buying up smaller teams like InXile, Compulsion, Undead Labs, and more, while committing resources to hiring more developers and in some cases, even physically expanding the studios to new locations.ģ43i is working on Halo Infinite right now, although we've heard the team is exploring other projects alongside Infinite's live service as well. When they implement M&K support I hope they add that function. I hope something like that could be added soon. Beside that it's actually a huge disadvantage against PC players. I don't like to use in-game chat right now because it's just annoying that everyone can hear you talk to your own crew and so I'm missing out on a really important aspect of the game. ![]() ![]() dpad left or right? That would be an easy solution for that problem. I know this was discussed a lot already, but we need a PTT function on Xbox! I understand the problem that xbox party and in-game chat can't be active at the same time, but why don't just give us an option where you can talk to your own crew with the in-game chat and like toggle to talk to everyone with a.e.
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